GamerGate – Law Street https://legacy.lawstreetmedia.com Law and Policy for Our Generation Wed, 13 Nov 2019 21:46:22 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 100397344 Doxxing and Swatting: New Frontiers in Online Harassment https://legacy.lawstreetmedia.com/issues/technology/doxxing-swatting-online-harassment/ https://legacy.lawstreetmedia.com/issues/technology/doxxing-swatting-online-harassment/#respond Mon, 08 May 2017 14:06:37 +0000 https://lawstreetmedia.com/?p=60623

Do you know what these are?

The post Doxxing and Swatting: New Frontiers in Online Harassment appeared first on Law Street.

]]>
Image courtesy of Jason Eppink; License: (CC BY 2.0)

Social media has the ability to bring together people from all walks of life to interact. But the ensuing interactions aren’t always positive–the ubiquity of social media has opened up plenty of people to harassment. While online harassment can include a variety of forms–including cyberbullying, cyberstalking and revenge porn–there are other forms of online harassment that you may start to hear more about moving forward: doxxing and swatting. Read on to learn more about these forms of online harassment, some of the more prominent victims of them, and the potential legal ramifications in the United States.


What are Doxxing and Swatting?

Doxxing 

Doxxing, which comes from the word “document,” is the release of an online user’s private information, including but not limited to photo, address, birthdate, and Social Security number. This release is usually done for a particular purpose–for example, to reveal the anonymity of a person online. Someone who operates under their own name–say, a journalist–could also be doxxed, if their personal information is disseminated to the internet. And it’s not just individuals who can be doxxed, as the term can be applied to group membership. But no matter who is doxxed, it’s safe to say that someone who doxxes someone else intends to cause some sort of harm.

Swatting 

Swatting is another form of online harassment, which can be sometimes (but not always) connected to doxxing. Swatting involves falsely reporting an emergency, in the hopes that a “swat” team or other law enforcement officers show up to the location that is being targeted. According to the National 911 program:

The calling party will often report they are involved or nearby as a witness to a home invasion, active shooter, or hostage situation, attempting to muster the largest response possible. Often, the law enforcement response is substantial, with police confronting the unsuspecting victims at gunpoint, only to learn that there is no real emergency.

Those who attempt to cause a swatting incident use several techniques, including: caller ID spoofing, TTY relay technologies, and social engineering.

Swatting is usually done with the intent of causing fear in the subject, or occasionally as a cruel prank.


What are some real-life examples of doxxing and swatting?

There have been many high-profile examples of both doxxing and swatting. From politicians to celebrities to journalists, it’s become an increasingly common practice. It’s also important to note that doxxing and swatting aren’t practices limited to one particular ideology, political party, or group. During the 2016 election, both Donald Trump and Hillary Clinton supporters accused each other of the practices, whether those claims were substantiated or not.

Here are a couple of examples of each:

Doxxing: Anonymous 

Anonymous, the well-known group of “hacktivists,” has frequently doxxed various individuals it has decided to attack. Perhaps most notably, Anonymous made headlines in 2015 when it released a long list of Ku Klux Klan members. The list included alleged members and sympathizers’ real names, as well as their social media accounts.

Doxxing: GamerGate

In 2014 the GamerGate controversy broke, leading to online harassment for some women in the video game industry. One relatively common practice was doxxing–for example Brianna Wu, a female game developer who is now running for Congress and was targeted during the controversy, was doxxed. Other women involved in the gaming industry were doxxed as well, including Zoe Quinn and Anita Sarkeesian. Some tangentially related figures, like actress Felicia Day, were also doxxed. Day’s personal information was released after she wrote an essay about her opinion on GamerGate.

Swatting: Ted Lieu 

Congressman Ted Lieu, who currently represents the 33rd District of California, was swatted when he was a state senator. When he was swatted, Lieu had recently introduced a bill that would actually increase penalties for anyone who engaged in swatting behavior. In April 2013, the police received a call from someone pretending to be Lieu, who claimed he had shot his wife. Lieu was actually out but his wife, Betty, was in the house. Police went to the house and made Betty and their nanny exit the house with their hands up.

Swatting: Celebrities

A number of celebrities have been swatted, perhaps most famously Lil Wayne. In March 2015, an anonymous caller called the police and claimed that four people had been shot at his house in Miami Beach. Miley Cyrus was swatted in 2012, after reports of an armed kidnapper and shooting at her California home. Ashton Kutcher and Justin Bieber were both swatted by a 12-year-old Southern California boy in 2012. Dozens of other celebrities have been victim to swatting, including Simon Cowell, multiple members of the Jenner/Kardashian clan, Rihanna, Tom Cruise, Chris Brown, Clint Eastwood, and Taylor Swift.


Laws Against Doxxing and Swatting

Whether or not doxxing is technically illegal is somewhat up for debate. Most countries don’t have laws that specifically prohibit doxxing, although there are some that have codified it. In the UK in 2016, doxxing was explicitly added to a list of behaviors that can be prosecuted. But in most places, doxxing can be prosecuted only if it’s deemed to fall under another kind of criminal behavior, such as harassment. In cases where a person’s private information, like a Social Security number, is doxxed, it could constitute identity theft. That being said, it’s very difficult to prosecute people for doxxing because it is so often done under the cloud of anonymity. Sometimes it happens across state or country lines. At the end of the day, it’s a tough issue to prosecute.

The legal lines when it comes to swatting are slightly more clearly defined. For one, making false reports to police officers are illegal in many places. And plenty of people have been prosecuted for their role. Individual states, including California, have specifically implemented anti-swatting laws–it was while working on those laws that Lieu was actually swatted himself.

In 2015, Representative Katherine Clark (D-MA) introduced legislation that would have made swatting expressly illegal in Congress–the Interstate Swatting Hoax Act. In this bipartisan effort, Democrat Clark was joined by Republican Representative Pat Meehan of Pennsylvania. Clark’s office published a release that explained the dangers of swatting and pointed out that it’s actually quite costly:

The FBI estimates 400 swatting attacks occur every year. Some attacks, however, have been reported to cost local law enforcement agencies as much as $100,000.  The most serious cost of these attacks is the danger they pose to emergency responders, innocent victims, and their families. Swatting attacks have resulted in injury to law enforcement officers, heart attacks, and serious injury to victims.

The bill didn’t end up making it to a vote but perhaps unsurprisingly, Clark herself was swatted in 2016. An anonymous call made to the local police claimed that there was an active shooter at her home.

However, like with doxxing, it’s very difficult to determine who the perpetrator of a swatting crime is. In general, doxxing and swatting are versions of harassment that require some sort of technological sophistication to be able to pull off. That makes it difficult to identify, arrest, and prosecute suspects.


Conclusion

Doxxing and swatting are just two examples of the kind of harassment made possible by the internet. But while both wouldn’t be possible without the internet, they can lead to real world consequences. For example, an emotional video went viral in 2015 where video game live-streamer named Joshua Peters described how when he was the victim of a swatting, police aimed a gun at his 10-year-old brother who happened to open the door. Given that SWAT raids can lead to officers mistakenly shooting someone, or shooting someone for a relatively minor infraction, it’s not impossible to imagine that swatting could turn deadly for a victim. While it’s hard to prosecute doxxing and swatting, they are clear markers that online harassment doesn’t just affect us online.

Anneliese Mahoney
Anneliese Mahoney is Managing Editor at Law Street and a Connecticut transplant to Washington D.C. She has a Bachelor’s degree in International Affairs from the George Washington University, and a passion for law, politics, and social issues. Contact Anneliese at amahoney@LawStreetMedia.com.

The post Doxxing and Swatting: New Frontiers in Online Harassment appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/issues/technology/doxxing-swatting-online-harassment/feed/ 0 60623
“GamerGate” Target Brianna Wu is Running for Congress https://legacy.lawstreetmedia.com/blogs/politics-blog/brianna-wu-congress/ https://legacy.lawstreetmedia.com/blogs/politics-blog/brianna-wu-congress/#respond Fri, 23 Dec 2016 19:28:42 +0000 http://lawstreetmedia.com/?p=57754

Wu was a major target of harassment when GamerGate was at its peak.

The post “GamerGate” Target Brianna Wu is Running for Congress appeared first on Law Street.

]]>
Image courtesy of William Murphy; License: (CC BY-SA 2.0)

Brianna Wu, a major figure in the “GamerGate” scandal, is planning to run for Congress in 2018, The Hill reports.

Wu, a Democrat from Massachusetts, announced her campaign via her Facebook page, by uploading a poster that included the quote: “She fought the alt-right and won. Now she’s fighting for all of us.”

In case you need a refresher on the GamerGate controversy, which was at its peak in 2014, it was a campaign of harassment against many prominent women in the gaming community that was allegedly born out of increasing participation of women in that community. Wu, who is an independent game developer, became well-known after becoming one of the targets of such harassment.

Wu has said that she received over 200 death threats in the wake of Gamergate, and saw her personal information, including her social security number and bank account info, leaked.

In an interview with the Boston Globe, Wu cited women’s rights and harassment as major issues that she wanted to highlight in the campaign, stemming from her own experiences.

This is not Wu’s first exposure to the political scene. Early in the Bush administration, she moved to DC to pursue a career in politics as a Republican. She claims that she quickly became discouraged by the Republican party, and left DC to finish her college education.

It is still not clear in what congressional district Wu plans on basing her campaign, but her race should be one to watch in 2018.

Mariam Jaffery
Mariam was an Executive Assistant at Law Street Media and a native of Northern Virginia. She has a B.A. in International Affairs with a minor in Business Administration from George Washington University. Contact Mariam at mjaffery@lawstreetmedia.com.

The post “GamerGate” Target Brianna Wu is Running for Congress appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/blogs/politics-blog/brianna-wu-congress/feed/ 0 57754
The Gaming Industry: Misogynistic and Living in the Past https://legacy.lawstreetmedia.com/issues/technology/gaming-industry-misogynistic-living-past/ https://legacy.lawstreetmedia.com/issues/technology/gaming-industry-misogynistic-living-past/#respond Wed, 24 Jun 2015 12:30:29 +0000 http://lawstreetmedia.wpengine.com/?p=43357

Women make up nearly half of gamers, so why is the industry stuck in its misogynistic past?

The post The Gaming Industry: Misogynistic and Living in the Past appeared first on Law Street.

]]>
Image courtesy of [Leo Chuối via Flickr]

The gaming industry is massive, raking in $100 billion worldwide. The industry has come a long way since Tetris and Pac-man. Video games are on cellphones–think Candy Crush. Gamers can use a headset to talk to one another half way across the globe while playing out a visually realistic battle scene. The technology is impressive and has lured people in from all different backgrounds and ages. One would think that the diversity of the games would be mirrored in the industry itself; however, critics of the industry frequently lob accusations of misogyny and the perpetuation of rape culture, which is ironic since 48 percent of gamers are women. Is this merely the market responding to the demand of its consumers or is this the industry actively demeaning a large section of its customer base?


Gender Roles Inside the Games

Female Gamers

A female presence has always been in the gaming industry, but it has skyrocketed in the last few years. In 2011, 1.2 million girls and women played on their consoles more than five days a week. Today that number is more than 5 million.

It is time to change the face of the stereotypical gamer. In reality, males between the ages of 10-25 only account for 15 percent of the market. Puzzle-oriented games on cell phones, like Words With Friends, have created a more diverse marketplace. For example, according to the Entertainment Software Association, from 2012-2013, female gamers over the age of 50 increased by 32 percent. With cell phones and social media, games are much more user-friendly. Game developers took notice and started creating games specifically aimed at women. “Kim Kardashian: Hollywood” amassed $51 million since its launch, making it one of the highest grossing apps on iPhones and Androids.

But these types of games cannot take all the credit. Yes, they have helped bring a new audience, but the average female gamer has been playing for more than 13 years, which predates the explosion of such casual mobile games. Many females play more stereotypical games like “Call of Duty” and want to be treated fairly. According to a study conducted by Danielle Keats Citron, author of “Hate Crimes in Cyberspace,” 70 percent of female gamers play as a male character in order to avoid sexual harassment and ridicule. Apparently, playing as a male character ensures equal treatment.

Female Characters

Female characters inside more stereotypical video games like “Assassins Creed” or “World of Warcraft” are sexually objectified and hyper-sexualized. Female protagonists look more like porn stars than badass warriors. Of course, this is only true when female protagonists are even allowed in the games. And female extras are even worse off, some experiencing extreme sexual violence.

The latest installment of “Assassin’s Creed,” for example, offered no female protagonists. Ubisoft technical director James Therien claimed adding a female character would have “doubled the work” for the animation team. Game designer Jonathon Cooper, a lead developer for earlier installments of the game, denied this, estimating it would have only taken days. So what’s the real reason?

When female protagonists are offered, they are hyper-sexualized. Most “women in drawn art, comics, and animation must and show, look and move with flowy, exaggerated gestures, graceful movements, and hip, chest, and ass thrust forward.” These women perpetuate completely unrealistic ideals of women. Skimpy clothing, skirts, bows, and makeup don’t create an advantage in combat.

Then of course there is the damsel-in-distress stereotype. The female character is at a loss until her knight in shining armor type comes to rescue her. For example, there is Princess Peach who “wears a gown, dainty gloves, and a clueless expression, which imply nothing as far as skill and ability, unless you consider her special attack: a dimpled, smiling heart that protects her cart.” Her character is indeed less capable than her male counterparts.

“Grand Theft Auto V” promotes extreme sexual violence. Even more exaggerated by a first-person view option, a gamer can watch as a prostitute services the character. All you need to do is drive or walk up close to a prostitute. It can even boost character health to more than 100 percent. And in the end, you can kill the prostitute and take your money back. Strauss Zelnick, the CEO of GTA’s publisher Take-Two, called this type of scene “beautiful art.”

LGBTQ Characters

Females are not the only demographic portrayed negatively in the video game world. The LGBTQ community is just as much underserved. Although there are exceptions, most LBGTQ video game characters come out as the villain. The “Metal Gear Solidseries depicts the variety of gay and bisexual characters as enemies of the main character. “Fable II and “Fable IIIrepresent the bisexual character, Reaver, as fickle and decadent. The protagonist in “Ballad of Gay Tony is a murdering “drug-addicted crime lord.” More often than not, LGBTQ characters are absent. But when they are provided, the associations with the characters are almost entirely negative.


 Professional Women in the Industry

As proved, the number of women playing video games is only on the rise. This is cannot be said, however,  for the number of women taking on professional roles in the gaming industry. Only 11 percent of women are game designers and only three percent are programmers. This is even more shocking when compared to the percentages of women in graphic design (60 percent) and tech sectors (25 percent). And according to a 2011 survey by Gamer Developer Magazine, female programmers make $10,000 less a year and female designers make $12,000 less than their male counterparts.

In November 2012, a massive Twitter conversation, among thousands of men and women gamers and developers was sparked by the tweet “Why aren’t there more female game developers?” Answers ranged from safety (females being groped at conventions) to blank stare responses to questions about over-sexualized female characters. The conversation received national coverage and long awaited recognition.

There are notable and exciting exceptions. Kirsten Duvall has been working in the industry for the last 20 years and is currently the Business Development Director of Everyplay Unity Technologies. Tracy Fullerton is the Director and experimental game designer at the University of South Carolina’s Innovation Lab. USC is one of the world’s leading video game schools. And Chelsea Howe is an extremely effective Creative Director at EA Mobile. These women prove that female success in the industry can be done regardless of the rocky road.


Case Study: #GamerGate

Here is a look at a prime example of the hostility women can face in the industry. Gamergate started around two women: Zoe Quinn and Anita Sarkeesian. Quinn, a game designer, released a free game/interactive story called Depression Quest. Quinn’s ex-boyfriend publicly claimed in a number of lengthy blogs that Quinn had cheated on him with people in the field to further her career. It boiled down to Quinn being accused of trading coverage for sex and ethics in journalism. The attacks spiraled out of control leading to death threats. Days later, Sarkeesian, a feminist writer and media critic, got thrown into the mix. Sarkeesian previously advocated for less sexualized female characters and greater female inclusion. Sarkeesian’s video series “Tropes vs. Women in Video Games” received a lot of attention. Her unpopular opinion was answered with unspeakable malice.

This was not your run-of-the-mill negative attention. Both women received graphic and disturbing threats and felt it necessary to leave their homes. These threats all came under the viral hashtag #Gamergate. Shortly after, Jenn Frank and Mattie Brice, notable women in the industry who defended Quinn and Sarkeesian, announced their resignations from the industry due to similar threats.


 The Legal End

Unfortunately as far as regulations go, there are few to none. The courts have time and time again defended game developers under free speech and the First Amendment.

In the 2005 case Entertainment Software Ass’n v. Blagojevich, the federal court found Illinois’ video game statute unconstitutional. It ruled against the previously implemented law banning the distribution to minors of video games with certain violent content. The court did, however, mandate labels restricting such video games to adults and ensure retailors displayed signs explaining video game rating systems. The 7th Circuit Court of Appeals affirmed the decision. A year later the same verdict was rendered in Michigan and Louisiana in Entertainment Software Ass’n v. Granholm and Entertainment Software Ass’n v. Foti. Many states endured this battle until the U.S. Supreme Court heard arguments in California in 2011. In a 7-2 opinion, the court stated “speech about violence is not obscene” and that they are “as much entitled to the protection of free speech as the best of literature.”

As of now, the only legislation in effect is the “Video Games Rating Enforcement Act” that mandates specific labels on video games displaying the ratings based on violent content. One bill introduced, but untimely denied, was the “Children Protection from Video Game Violence and Sexual Content Act.” The act advocated for stricter regulations regarding viewership and video game content. The bill died in the House.


Conclusion

Females are serious heavyweights in the gaming community more than ever before. They love to play as much as males. This includes games of all intensities from Zelda to Trivia Crack. The industry is just starting to take this demographic seriously. But the hostility and open sexism toward women is real and can’t go unchecked, even if it isn’t coming from the majority of gamers. Industry leaders need to make the inclusion of women a priority, and they can start by hiring more of the many intelligent, competent women in the industry.


Resources

Primary

U.S. Congress: Video Game Legislation

Additional

Boston Globe: Women Remain Outsiders in Video Game Industry

Washington Post: More Women Play Video Games Than Boys, and Other Surprising Facts Lost in the Mess of Gamergate

Daily Dot: How Sexist Video Game Animators Keep Failing Women

Entertainment Consumers Association: Video Games and Government Regulations

Fortune: 10 Powerful Women in Video Games

Hastac: Damsels in Distress: Female Representation in Video Games

HuffPost Tech: Sadistic and Decadent: Queering Video Games

Mirror: Grand Theft Auto V: Shocking Video of Prostitute Sex With Gamer in Controversial First-Person Viewpoint

Washington Post: The Only Guide to Gamergate You Will Ever Need to Read

Jessica McLaughlin
Jessica McLaughlin is a graduate of the University of Maryland with a degree in English Literature and Spanish. She works in the publishing industry and recently moved back to the DC area after living in NYC. Contact Jessica at staff@LawStreetMedia.com.

The post The Gaming Industry: Misogynistic and Living in the Past appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/issues/technology/gaming-industry-misogynistic-living-past/feed/ 0 43357
Twitter Sets New Goals to Combat Trolls https://legacy.lawstreetmedia.com/news/twitter-works-combat-trolls/ https://legacy.lawstreetmedia.com/news/twitter-works-combat-trolls/#respond Sun, 01 Mar 2015 13:30:40 +0000 http://lawstreetmedia.wpengine.com/?p=35241

Twitter announced new goals this week in the fight to combat abusive internet trolls.

The post Twitter Sets New Goals to Combat Trolls appeared first on Law Street.

]]>
Image courtesy of [Howard Lake via Flickr]

It’s been a good week for tech sites looking to prevent harassment. Earlier this week, Reddit banned revenge porn. Essentially, what that means is that it’s now prohibited to upload a naked or otherwise compromising photo to the site without the subject’s consent. That obviously won’t stop all instances of abuse and revenge porn, but it’s certainly a step in the right direction. But it wasn’t just Reddit that took such steps–Twitter also has announced its plan to combat abuse on the site.

Twitter has long been plagued by “trolls.” For the uninitiated to the Twittersphere, we’re not talking about the kind of trolls that live in dungeons or under bridges. A Twitter troll is someone who constantly and incessantly posts inflammatory or abusive posts with the intent to rile or incite a reaction. It’s usually, though not always a form of internet harassment.

Twitter has consistently been the home to many trolls–and the recent #GamerGate discussion brought many out to play. #GamerGate is a virulent movement that attacks women, particularly a few vocal feminist critics of the misogyny inherent in the gaming industry and certain games. The #GamerGate trolls have consistently and repetitively attacked women, tweeting horrible threats of abuse, rape, and murder. The women attacked by #GamerGate aren’t alone–many people, men and women alike, have reported being harassed.

Twitter wants to help put a stop to that, and the company has realized that it’s done a pretty bad job of combating abuse in the past. CEO Dick Costolo wrote in a memo:

I’m frankly ashamed of how poorly we’ve dealt with this issue during my tenure as CEO. It’s absurd. There’s no excuse for it. I take full responsibility for not being more aggressive on this front. It’s nobody else’s fault but mine, and it’s embarrassing.

It’s no secret and the rest of the world talks about it every day. We lose core user after core user by not addressing simple trolling issues that they face every day.

He also wrote:

So now we’re going to fix it, and I’m going to take full responsibility for making sure that the people working night and day on this have the resources they need to address the issue, that there are clear lines of responsibility and accountability, and that we don’t equivocate in our decisions and choices.

It’s in light of these revelations that Twitter is introducing more tools to combat these trolls. For example, it’s started tracking the phone numbers of those who are reported as abusers. How will this help combat harassment? Well, often when users are banned, they are able to easily make new accounts by creating new email addresses. It’s much harder to obtain a new phone number than a new email address. In addition, Twitter is streamlining its process for reporting harm. The company also announced some other “enforcement actions” that will be rolled out in the weeks to come.

The fact that Twitter is trying to take more actions to combat abuse is a good thing, especially in light of the news from Reddit also coming in this week. That being said, it’s not going to solve all problems. Twitter has promised to be more vigilant–let’s hope it actually owns up to the promise.

Anneliese Mahoney
Anneliese Mahoney is Managing Editor at Law Street and a Connecticut transplant to Washington D.C. She has a Bachelor’s degree in International Affairs from the George Washington University, and a passion for law, politics, and social issues. Contact Anneliese at amahoney@LawStreetMedia.com.

The post Twitter Sets New Goals to Combat Trolls appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/news/twitter-works-combat-trolls/feed/ 0 35241
ICYMI: Top 15 Technology Stories of 2014 https://legacy.lawstreetmedia.com/news/top-15-technology-stories-2014/ https://legacy.lawstreetmedia.com/news/top-15-technology-stories-2014/#comments Tue, 23 Dec 2014 17:18:27 +0000 http://lawstreetmedia.wpengine.com/?p=30286

Check out Law Street's top 15 tech stories of 2014.

The post ICYMI: Top 15 Technology Stories of 2014 appeared first on Law Street.

]]>
Image courtesy of [Tasha Chawner via Flickr]

It’s been a busy year, with a lot of technology developments, scandals, and big stories. Read on to check out the top 15 tech stories of 2014.

1. New York Court OKs Revenge Porn; Will the Legislature Act?

Revenge porn was one of the hottest legal topics of 2014. “Revenge porn” most frequently occurs when a person posts nude photographs of an ex-lover on the internet as a way to embarrass or degrade the ex. The photographs are often exchanged willingly, but after the relationship goes sour, a jilted ex may post the pictures in a public forum. The practice disproportionately targets women, and can truly damage someone’s life. In March, a New York court dismissed a revenge porn case, signaling that it may have been time for the legislature to step in.

2. The Dark Side of Snapchat Lands the Company in Hot Water

Snapchat, the messaging service that claims data instantly disappears upon receipt, found itself in hot water with the Federal Trade Commission (FTC) based on violations of the company’s own privacy and security policies in May. The FTC complaint mainly focused on accusations that Snapchat misled their customers by promising certain security and privacy features. Snapchat eventually settled the FTC case, but remains on probation and will require monitoring.

3. Technology and the Bullying Epidemic: The Case of Yik Yak

Between laptops, cellphones, tablets, and iPads, students have more access to technology than ever before. This comes with numerous benefits — but it also comes with a lot of responsibility. One app that took the college and high school technology scene by storm this year was Yik Yak, which allows users to post anonymously to a regional “virtual bulletin board.” While the app was invented in presumably good fun, there are concerns that the anonymity enables cyberbullies.

4. New Orleans Police Attempt to Regain Public Trust by Wearing Patrol Cameras

The Department of Justice investigation into the New Orleans Police Department following Hurricane Katrina resulted in sweeping reforms of the department, including the requirement that patrol officers wear body cameras in an effort to regain trust of the citizens. They hope to guarantee police accountability, as well as provide a resource for officers when they write their reports and testify. While how exactly to deal with implementing police cameras remains a question, it will be interesting to see what happens in New Orleans as a result.

5. Internet Fast Lanes Will Change How You Use the Web

Another hot tech topic this year was the concept of “net neutrality.” There’s been a lot of back and forth, and each major player–the Federal Communications Commission (FCC), the Internet Service Providers (ISPs) and our politicians, such as President Barack Obama, have their own takes. The legality of fast lanes is a tricky question–one that the FCC had to contend with this year.

6. Massive Celebrity Nude Photo Leak is Major Privacy Breach

Late this summer, a major leak of female celebrities’ nude photos hit the web. It was dubbed the “Fappening”–a form of crude wordplay. It included superstars such as Jennifer Lawrence, Ariana Grande, Rihanna, and Kate Upton. While some celebrities denied the validity of the photos and others embarked on conversations with the public, the whole scandal said a lot about the potentially false security of the internet, as well as the degrading way in which women are often treated on the web.

7. The Alibaba IPO: What Does Going Public Mean?

Chinese e-commerce giant Alibaba decided to go public this fall, and had the largest Initial Public Offering (IPO) in history. Alibaba’s success raised a lot of questions about what IPOs are, how they work, and what the various advantages and disadvantages are for companies. Alibaba’s extreme success is a sign that the stock market remained strong in 2014.

8. #GamerGate Takes Misogyny to a Whole New Level

Anita Sarkeesian and Brianna Wu, feminist cultural critic and video game developer, respectively, are two among a community of feminist gaming figures. They spoke out against misogyny and sexism in the gaming industry, and received threats, hatred, and truly vile responses. Sarkeesian had to cancel speaking appearances, and Wu was actually forced out of her home when her personal address was revealed. Sarkeesian and Wu were just a few of the players attacked in the #GamerGate trend that raged on late this fall.

9. AirBnB Winning Over San Francisco, With Some Rules

Airbnb is an innovative service for modern travel. It focuses heavily on community, flexibility, and the power of the internet. For many travelers, it’s been a great new tool. But not all governments feel the same way. There was a big debate this year in San Francisco, Airbnb’s home, over whether or not to pass a bill that would legalize the room-sharing network, with some caveats. It eventually passed, meaning that Airbnb will continue to operate in San Fran.

10. Privacy Board Calls NSA Eavesdropping Illegal 

One name has been making headlines around the country since June 2013. There have been many terms used to describe him, whether you see him as a traitor or a patriot, Edward Snowden has become a well known character within the United States. However, whether or not Snowden’s actions were legal is a completely different question.

11. Rideshare Infighting: Lyft Sues Uber Executive

Ridesharing rivals Lyft and Uber are going at in the courtroom as Lyft sues a former employee, now a current Uber exec, for stealing proprietary information. As the two leading companies in ridesharing–although Uber is quite a bit ahead of Lyft–there’s plenty of reason for the two to be competitive. The case in question regarded proprietary information that former Lyft executive Tyler VanderZaden may have taken with him when he moved from Lyft to Uber.

12. Bitcoin: What’s Next?

Bitcoin has grown into a major player in techno-currency, but what’s up next for the digital coin? Bitcoin is still trying to drag itself away from the perception that it’s used exclusively for criminal activities, and firmly establish a role in the mainstream. Regulations are also slowly starting to be put in place–it will be interesting to see Bitcoin’s future.

13. KKK vs. Anonymous: Cyberwar Declared over Ferguson Protests

The group of unnamed “hacktivists” Anonymous and the Ku Klux Klan have engaged in an apparent all-out cyber war over the events in Ferguson, Missouri. Anonymous was trying to prevent the KKK’s involvement in Ferguson-inspired protests, and took over many of the KKK’s social media accounts. The KKK responded with threats, and tensions continued to run high in Ferguson.

14. Aereo: The Martyr Files for Bankruptcy

Aereo, once hailed as a game-changer in the cable industry,  filed for bankruptcy. Despite valiant efforts, Aereo just could not overcome the legal and regulatory opposition that came after the Supreme Court decided Aereo’s business model was illegally violating copyright. Despite high hopes for the innovative idea, Aereo is now essentially dead in the water.

15. Please Stop Posting the Facebook Copyright Status

You know that Facebook copyright declaration you just posted? It’s useless. Seriously, it’s time to stop posting it. Every so often Facebook changes their terms and policies, and a bunch of people post a weird, incorrect disclaimer stating that they have copyright over their own content. The problem is that the notice does nothing, except confuse your Facebook friends who see it.

Anneliese Mahoney
Anneliese Mahoney is Managing Editor at Law Street and a Connecticut transplant to Washington D.C. She has a Bachelor’s degree in International Affairs from the George Washington University, and a passion for law, politics, and social issues. Contact Anneliese at amahoney@LawStreetMedia.com.

The post ICYMI: Top 15 Technology Stories of 2014 appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/news/top-15-technology-stories-2014/feed/ 2 30286
ICYMI: Best of the Week https://legacy.lawstreetmedia.com/news/icymi-best-week-3/ https://legacy.lawstreetmedia.com/news/icymi-best-week-3/#respond Mon, 27 Oct 2014 10:31:19 +0000 http://lawstreetmedia.wpengine.com/?p=27223

Monday again, huh? It's rough. I'm not even going to try to dispute that. Ease into the work week with a recap of last week's top stories from Law Street. Blogger Hannah Kaye took the number one spot with an analytical look at the the myth of "stranger danger" through the lens of the disturbing case of Hannah Graham in Virginia; writer Hannah Winsten took it to the people behind #GamerGate and violence against women to earn the number two spot; and I wrote about Starbucks' upcoming competition to win free coffee for 30 years. ICYMI, check out the top three stories from last week.

The post ICYMI: Best of the Week appeared first on Law Street.

]]>

Monday again, huh? It’s rough. I’m not even going to try to dispute that. Ease into the work week with a recap of last week’s top stories from Law Street. Blogger Hannah Kaye took the number one spot with an analytical look at the the myth of “stranger danger” through the lens of the disturbing case of Hannah Graham in Virginia; writer Hannah Winsten took it to the people behind #GamerGate and violence against women to earn the number two spot; and I wrote about Starbucks’ upcoming competition to win free coffee for 30 years. ICYMI, check out the top three stories from last week.

#1 The Case of Hannah Graham and the Myth of Stranger Danger

On September 13 2014, 18-year-old University of Virginia student Hannah Graham went missing, and recently authorities arrested and charged 32-year-old Jesse L. Matthew Jr. in relation to the incident. His current charge is described as abduction with intent to defile in the case of Graham. (Intent to defile meaning he intended to sexually assault the victim.) Matthew is currently being held without bond and is scheduled for a hearing in early December. Unfortunately, after two weeks of searching, Graham has still not been found, but authorities are doing all they can to locate her. Read full article here.

#2 GamerGate Takes Misogyny to a Whole New Level

How many of you are big video game players? Probably a decent number of you. I, personally, don’t really get the whole video game thing, mainly because I didn’t grow up with them. My parents had really strong opinions about what kinds of activities made children’s “brains melt out of their ears.” Melodramatic, Mom. But! I’m in the minority here. You guys totally like to relax with a cold beer and a few hours of Madden, am I right? Read full article here.

#3 Starbucks for Life Campaign: You’re Welcome Law Students

If there are two things common to basically every law student ever, it’s this: 1. You’re exhausted in every possible way imaginable and subsisting on caffeine; and, 2. There’s no point in even thinking about the 30 years it’s going to take you to pay off your student debt. Lucky for (a handful of) you, Starbucks announced its new “Starbucks for Life” campaign. Read full article here.

Chelsey Goff (@cddg) is Chief People Officer at Law Street. She is a Granite State native who holds a Master of Public Policy in Urban Policy from the George Washington University in DC. She’s passionate about social justice issues, politics — especially those in First in the Nation New Hampshire — and all things Bravo. Contact Chelsey at cgoff@LawStreetMedia.com.

Chelsey D. Goff
Chelsey D. Goff was formerly Chief People Officer at Law Street. She is a Granite State Native who holds a Master of Public Policy in Urban Policy from the George Washington University. She’s passionate about social justice issues, politics — especially those in First in the Nation New Hampshire — and all things Bravo. Contact Chelsey at staff@LawStreetMedia.com.

The post ICYMI: Best of the Week appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/news/icymi-best-week-3/feed/ 0 27223
#GamerGate Takes Misogyny to a Whole New Level https://legacy.lawstreetmedia.com/blogs/culture-blog/gamergate-takes-misogyny-whole-new-level/ https://legacy.lawstreetmedia.com/blogs/culture-blog/gamergate-takes-misogyny-whole-new-level/#comments Fri, 17 Oct 2014 14:32:52 +0000 http://lawstreetmedia.wpengine.com/?p=26747

#GamerGate goes after women in the gaming industry.

The post #GamerGate Takes Misogyny to a Whole New Level appeared first on Law Street.

]]>
Image courtesy of [Mikal Marquez via Flickr]

Hey folks! How many of you are big video game players?

Probably a decent number of you. I, personally, don’t really get the whole video game thing, mainly because I didn’t grow up with them. My parents had really strong opinions about what kinds of activities made children’s “brains melt out of their ears.” Melodramatic, Mom.

But! I’m in the minority here. You guys totally like to relax with a cold beer and a few hours of Madden, am I right?

 

vidgames1

Yeah I am.

So! If you know anything about video games, you probably — hopefully — know about how insanely sexist the industry is. Really, it’s depressing.

Only about 21 percent of video game developers are women. Giant Bomb, the largest online video game database, exclusively employs white, straight men. And the characters in video games? They’re rarely, if ever, women — and when they are, they tend to be hypersexualized sidekicks with insane amounts of T&A.

On every level, from who designs the video games, to who distributes them, to who’s featured in them, the video game world sends one message loud and clear.

This is a place for men.

 

bros

But the thing is, it’s not. Forty-eight percent of video game players are women. That’s nearly half. The world of video games is absolutely a place where women are hanging out, passing time, and spending money. Yet they’re almost unilaterally shut out of every aspect of the gaming world that reaches beyond their personal playing console.

Enter women like Anita Sarkeesian and Brianna Wu. A feminist cultural critic and a video game developer, respectively, these women are two among a community of feminist gaming critics. They speak out against the sexism and misogyny that runs rampant in the video game industry, and on Wu’s part, she develops games that feature corporeally realistic and empowered female characters.

As a result, they both receive violent, sexualized death threats almost constantly. Because obviously, advocating for the video game industry not to be a weird club of circle-jerking white dudes is something that merits murder, right?

 

obviously

Apparently so. This week, those depressingly routine threats of violence reached such a fever pitch that Sarkeesian was forced to cancel a speaking engagement at Utah State University, and Wu was driven from her personal home.

What happened, exactly? We’ll start with Sarkeesian. She was scheduled to give a speech at Utah State University on Tuesday, but the day before, university administrators received an email threatening that a gun massacre would happen if they allowed the event to go on.

Now, keep in mind that bomb threats are par for the course when it comes to Sarkeesian’s speaking engagements. So she’s used to fearing for her life every time she steps out in public, as are the folks who choose to book her to speak at their establishments.

 

kristen

But this time was different. The dude who made this threat sent it out under a pseudonym referencing Marc Lépine, the Montréal shooter who killed 14 women and himself back in 1989. His email reads like something straight out of Elliot Rodger’s diary. And, most importantly, because of the concealed-carry laws in Utah, the folks at USU refused to prevent anyone from bringing a firearm into the event.

So, faced with the prospect of giving a speech to a crowded room full of concealed guns — one of which might be attached to the deranged misogynist who threatened to make sure that all the life-ruining feminists on campus were killed (he literally said that) — Sarkeesian made the obvious decision.

She canceled the event. The lack of security USU was offering left her with no other real choices.

 

She did.

She did.

And this Marc Lépine character isn’t alone. He’s part of a vast community called #GamerGate, which is essentially an online club of gamer boys who haven’t learned yet that girls don’t have cooties. But they aren’t little boys; they’re grown-ass men. And that means that they aren’t just taunting the girls on the playground; they’re threatening to rape and murder all the women in the gaming community who dare open their mouths.

This week, #GamerGate didn’t stop with Sarkeesian. They also attacked feminist game developer Brianna Wu. Frustrated by the boys’ club’s temper tantrums, Wu tweeted a meme poking fun at them.

The response?

#GamerGate started battering Wu with crazy-train subtweets, threatening to anally rape her until she bled, castrate her husband and choke her to death with his severed penis, and murder all of her future children. Because they were going to grow up to be feminists anyway, so clearly that means they should die, right?

After the threatening Twitter creeps revealed her personal address, Wu was forced to leave her home.

Folks, this shit is batshit insane. The gaming world isn’t the only place where women — and feminist women, specifically — are targeted with a violence and vitriol that’s truly disturbing. Sexism is rampant in the tech industry in general. Just take a look at the wildly sexist (albeit nonviolent) comment Microsoft’s CEO made last week about closing the income gap.

But this week’s events have put the gaming community’s particular brand of misogyny in the spotlight. It’s seriously time this crap stopped.

 

stop it

The men of #GamerGate are threatening to kill women like Sarkeesian and Wu simply because they dare to speak and to work within their universe. They play video games. They make video games. They ask that video game companies hire more female developers and design games with more realistic and empowered female characters.

These are reasonable, nonviolent, nonthreatening requests. They’re only asking for women to be more positively represented in the gaming world.

And yet, somehow, that’s a goal that merits a sexually violent, vengeful death.

This shit’s unacceptable. People of the world — especially you, men of #GamerGate — stop treating the women in your worlds with violence and aggression. We have every right to be here and to demand respect. And if you can’t handle that, we’re kindly asking you to GTFO.

Hannah R. Winsten
Hannah R. Winsten is a freelance copywriter, marketing consultant, and blogger living in New York’s sixth borough. She hates tweeting but does it anyway. She aspires to be the next Rachel Maddow. Contact Hannah at staff@LawStreetMedia.com.

The post #GamerGate Takes Misogyny to a Whole New Level appeared first on Law Street.

]]>
https://legacy.lawstreetmedia.com/blogs/culture-blog/gamergate-takes-misogyny-whole-new-level/feed/ 21 26747