Android – Law Street https://legacy.lawstreetmedia.com Law and Policy for Our Generation Wed, 13 Nov 2019 21:46:22 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.8 100397344 Nebraska Law’s Build Your Character App Helps Students Begin with the End in Mind https://legacy.lawstreetmedia.com/schools/nebraska-laws-build-character-app/ https://legacy.lawstreetmedia.com/schools/nebraska-laws-build-character-app/#respond Thu, 10 Nov 2016 19:16:55 +0000 http://lawstreetmedia.com/?p=55706

Check out this innovative new strategy!

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The University of Nebraska College of Law doesn’t care if you use your phone in school–in fact, it’s encouraged. Nebraska Law has developed an innovative app that helps law school students track their professional skill development, literally putting the students’ educational outcomes in their own hands. The Build Your Character Program, and accompanying app, is the first of its kind at an American law school. It links learning outcomes to both curricular and co-curricular activities, making it easy for students to understand exactly what professional skills they should be developing through attendance or participation in courses and programming. The app provides the means by which students are able to monitor their progress in the identified skill areas.

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Image courtesy of Nebraska Law

It’s no secret that law school students have a lot to handle; there are a lot of moving parts to their days. The app helps students see the whole picture created by these parts. It provides a checklist of the skills that are key to becoming a successful lawyer. Courses and activities are “tagged” with these skills and calculated into a law student’s progress in skill development through their participation.

These skills include conflict resolution, working with others, identity, planning & organizing, and client & business relations; see the full list here.

By tracking their progress, students have a full picture of where they are in their education. It identifies areas of strength and competency, but also visually shows the students areas that could use some improvement. It’s holistic too, meaning that it incorporates every aspect of a student’s legal education, in and out of the classroom.

Interim Dean Richard E. Moberly and Assistant Dean of Student & Alumni Relations and Annual Giving Molly Brummond told me about the inspiration for the app. It came from the drive to answer a few different questions. Brummond told me:

We were looking for a way [to] increase participation in things that were happening at the law school. We recognize that law school students are under incredible time constraints, and so if you want them to participate you have to convince them that it’s worth their time. That’s the question we were trying to answer when we developed this program: how do we convince them that participating in [something like] the client counseling competitions, is worth their time, why is it important?

Additionally, the app serves as a way to provide students a clear path to obtain the skills that the school expects them to have upon graduation. For Moberly, the questions were:

What kind of things do we expect our graduates to be able to do when they leave here? What are the skills we expect them to have when they’re done with a Nebraska Law education? And how do we know whether they get those or not?

This program and the accompanying app were born as a way to answer those two tracks of questions–how to encourage students to get involved in activities that would further their education, and how to ensure that they have received the necessary skills to enter the legal field upon graduation.

But why is an app so revolutionary? Law schools have traditionally been slow to adopt technology, despite the fact that their students–who tend to be in the millennial generation, whole-heartedly embrace it in almost every aspect of their lives. There’s a reason “there’s an app for that” has become a cliche statement and a sitcom punchline. Millennials spend an estimated 90 hours per month on mobile apps. Two-thirds of the digital media consumed by millennials is done so on mobile. If you’re going to appeal to law school students, embracing their love of technology makes a lot of sense. Other features put on the app embrace the power of technology too–Nebraska is also using the app to send students updates and alerts, instead of just relying on email.

There’s a wide variety of skills that go into making a successful lawyer, and most law school students don’t know exactly what they’re going to do when they’re still in law school. Regardless of what they may aim to do, the legal field does change and evolve, and law school students need to be as well prepared as possible. The Build Your Character app makes it easy for students to make sure they’re on the right track and take control of their education–one swipe at a time.

Request More Information from Nebraska College of Law, the #1 Best Value Law School
University of Nebraska College of Law
Students at the University of Nebraska College of Law study in a friendly, collaborative environment with internationally recognized professors. Reasonable tuition costs, and excellent bar passage and employment rates are part of the reason that Nebraska Law is consistently named a best value law school. The College of Law is part of the University of Nebraska–Lincoln, a major research university and member of the Big Ten Conference. It is located in Lincoln, an exciting college town, the state capital, and a city of nearly 300,000 people. Learn more at law.unl.edu. The University of Nebraska College of Law is a partner of Law Street Creative. The opinions expressed in this author’s articles do not necessarily reflect the views of Law Street.

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8 Apps to Help you Conquer the LSAT https://legacy.lawstreetmedia.com/schools/lsat-apps/ https://legacy.lawstreetmedia.com/schools/lsat-apps/#respond Fri, 10 Jun 2016 14:43:43 +0000 http://lawstreetmedia.com/?p=52712

Lots of apps, and Princeton Review is here to help with study tools.

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Are you planning on going to law school? Are you stressed out about the LSAT? Don’t worry–you’re not alone, and Princeton Review has teamed up with Law Street Media to help. We have some app recommendations to keep you focused, on track, and ready to conquer the big test. Check out eight apps to help you master the LSAT in the slideshow below:

Need Help Staying Away from Social Media?

It’s very tempting to take a quick study break, and check out Facebook, Twitter, Instagram, or whatever other social media network you like to indulge in. But social media can be distracting, and instead of trusting yourself to stay away from those sites, why not let technology do the work for you? Try Self Control, which blocks whatever sites you specify for a particular chunk of time. Even if you restart your computer, you’re simply not going to be able to browse your timeline until the timer you’ve set runs out. Is Self Control not enough for you? A different app, Freedom, keeps you from connecting to the internet at all.

via GIPHY

Princeton Review
The Princeton Review helps students, parents, and educators achieve the best results at every stage of their educational careers. We provide SAT, ACT, PSAT, SAT subject tests, AP subjects, GMAT, GRE, LSAT, MCAT, DAT, OAT and USMLE preparation. Princeton Review is a partner of Law Street Creative. The opinions expressed in this author’s articles do not necessarily reflect the views of Law Street.

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Making Reality Virtual: The Rising Tide of Virtual Reality https://legacy.lawstreetmedia.com/issues/technology/making-reality-virtual-rising-tide-virtual-reality/ https://legacy.lawstreetmedia.com/issues/technology/making-reality-virtual-rising-tide-virtual-reality/#respond Sun, 16 Aug 2015 18:18:32 +0000 http://lawstreetmedia.wpengine.com/?p=46929

What's going on with virtual reality?

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Image courtesy of [Nan Palmero via Flickr]

Phones, MP3 players, tablets, even watches have been heralded as next big thing in technology over the past decade or so. Now, however, that title belongs to Virtual Reality. Companies ranging from Facebook to Google to Microsoft have developed or are developing headsets that allow users to finally realize the virtual reality experience. While the industry is still in its infancy, a recent surge in funding and attention suggests virtual reality break-throughs in a number of different aspects of everyday life ranging from video games to movies. Read on to learn about the next big thing starting with its origins, how it actually works, what is currently available on the virtual reality market, and what is on the horizon.


History of Virtual Reality

The concept of virtual reality extends all the way back into the 1860s, when artists created 3-D circular pictures. However, like many other inventions, the progression of virtual reality was neither linear, nor was it the result of the work of just one person.   The rise of modern virtual reality can be traced the 1950s. In 1957 a man named Martin Hellig invented something known as the Sensorama, which combined 3-D pictures with wind, sound, and various smells.

This vision was shared by technician named Douglas Engelbart who saw the potential for digital displays in the future. His vision began being realized as part of a larger effort on behalf of the United States government to design a new radar system, whose recordings would be easier for humans to understand and interpret.

This work started bearing fruit in the 1960s when another scientist, Ivan Sutherland, developed a headset to design cars and mechanical parts on a computer. Another leap forward came in the form of flight simulators, which became increasingly popular in the 1970s as they offered a safer alternative to flight training than the actual thing. Initially, the simulator started off as stitched together movies, however as the technology advanced so they began offering video simulations that placed the person in the virtual cockpit.

VR also made it to the movies, as evidenced by the increasing incorporation and even reliance on visual effects in Hollywood blockbusters. In fact the first movie to depict the notion of Virtual Reality was the original Tron, which was released in 1982. VR was utilized in the video game industry as well as in arcades and early headsets, like Sega’s model form 1993. VR was also developed to assist with various rehabilitation exercises, namely to help those dealing with PTSD.  The video below takes an in-depth look at the history of virtual reality:


 

How does virtual reality work?

What exactly is virtual reality? For a basic definition it can be thought of as a computer generated three-dimensional world. This world can be experienced as the real world is, through sights, smells, and sounds. The basic parameters of generating virtual reality are similar, objects have to be life sized and there has to be some tracking mechanism, so when the viewer’s perspective changes what he or she sees also changes.

A key component of this is a concept known as immersion. Immersion includes depth and breadth of information. These deal with how a user interacts with their virtual environment and how effectively that environment is presented to them. There’s also another concept known as latency, which is the lag time between when a user changes their perspective to when the new perspective is clear. If the delay is too long, the immersive experience can be ruined. One important consideration regarding virtual reality is that while many of the recent models require or offer some form of a headset, a headset is not required to experience VR.


 

The Virtual Reality Industry

Presently

The number and quality of VR options on the market already vary widely. On the simplistic side is Google Cardboard, literally a cardboard box and a pair of lenses, which with a smart phone placed inside can give the illusion of virtual reality. At the other end of the spectrum are headsets like those produced by Oculus Rift. Oculus was initially funded through the crowd-sourcing site Kickstarter, until it was bought by Facebook for $2 billion dollars.

The Rift however, is not alone on the high end of virtual reality. Several rival headsets are also in production including the Samsung Gear, HTC Vive, and the Sony Morpheus. Perhaps the most intriguing rival is Microsoft’s HoloLens. Unlike the other headsets, which strictly focus on generating a virtual reality, the Microsoft headset is capable of augmented reality. Augmented reality is combining elements of the virtual and real world together.

Regardless of whichever headset a user prefers, there are number of uses for virtual reality already. Aside from some of the uses mentioned earlier such as gaming, treating PTSD, and training pilots, VR is also becoming valuable in sports. In football training, players can relive past situations in the hopes of better being able to diagnose how to perform in a certain situation in the future.

VR is helping dentists train as well, by offering an environment where they can learn without causing any real or feared damage to their patients. Virtual reality is also being employed in everything from public speaking training to helping people rehabilitate from strokes.

On the Horizon

So, what is next from this technology? Like with the advent of 3D movies, one of the first impacted fields will likely be the film industry. In July of this year, Oculus signed a deal with Felix and Paul Studios to produce VR videos. There are other deals also in place for companies like Samsung and Google, who are using their own VR devices to provide customers with virtual experiences.

Along with movies, another area that is increasingly incorporating VR is the gaming industry. In fact Facebook’s Oculus Rift headset was developed originally for video games. There are also a number of competitors, including Sony and Microsoft, who are also planning to use their own headsets along with their video game systems.

Additionally, it has been suggested that VR can play more of a role in everyday pursuits. For example, imagine a courtroom setting where jurors could potentially put on one of these headsets and be transported to a crime scene so they could more clearly appreciate the facts of a case.

Conversely, while Facebook and its competitors see VR as a medium accessed through a headset that may not be its final form. In fact according to a study by Siemens Research people completing tasks guided by one of the headsets are actually less successful than those simply following a paper manual. The article suggests an alternative to the headset in general. This comes in the form of improving camera and display technology for a more immersive experience.

For any of this to be accomplished though, the major challenges of VR must still be confronted. First is solving issues with tracking–a major problem for early versions of VR is that they couldn’t accurately respond to a user. Secondly, environments themselves must also be developed that are complex enough to grab a user’s attention, but can also match what the user perceives, meaning he or she should hear wind if they see a tornado. The following video looks at virtual reality and its future:


 

Conclusion

VR has certainly made leaps and bounds over the decades, evolving from 3D images to headsets that can increasingly mimic natural surroundings. Nevertheless, for all the progress made, there is still much farther to go. Most of the tech heavyweights have put considerable resources behind this technology, but there are still few early returns.

Additionally, even when these headsets start hitting the market in earnest, either later this year or early next, their actual availability may still be limited to a number of factors, such as cost. The Oculus headset for example, is projected to run for as much as $1500 dollars. Additionally, precisely how VR will be used remains a mystery. While there is talk of it infiltrating all corners of modern life, the initial efforts seem limited to video games, videos, and to enthusiasts. Even the idea of a headset is not set is stone, as other traditional uses such as screens present strong alternatives.  Virtual reality may one day be the end all, be all of technology. For now though, all most people can do is sit back, relax and imagine a world where VR reigns supreme.


 

Resources

How Stuff Works: How Virtual Reality Works

The Week: 6 Innovative Uses for Virtual Reality

Tom’s Hardware: The Past, Present and Future of VR and AR

University of Illinois: Virtual Reality History

CNET: Google Cardboard Reviewed

Wareable: The Best VR Headsets

Read Write: Virtual Reality Films Could Put the Whole Industry in the Spotlight

Game Rant: Virtual Reality in Gaming

Forbes: No More Headgames

 

 

Michael Sliwinski
Michael Sliwinski (@MoneyMike4289) is a 2011 graduate of Ohio University in Athens with a Bachelor’s in History, as well as a 2014 graduate of the University of Georgia with a Master’s in International Policy. In his free time he enjoys writing, reading, and outdoor activites, particularly basketball. Contact Michael at staff@LawStreetMedia.com.

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EU Goes After Google with Anti-Trust Charges https://legacy.lawstreetmedia.com/news/google-accused-european-union-violating-anti-trust-laws/ https://legacy.lawstreetmedia.com/news/google-accused-european-union-violating-anti-trust-laws/#comments Thu, 16 Apr 2015 15:28:40 +0000 http://lawstreetmedia.wpengine.com/?p=38030

The EU claims Google broke multiple anti-trust laws.

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Image courtesy of [Robert Scoble via Flickr]

On Wednesday the European Union’s antitrust chief hit Google with a double whammy. The EU formally accusing the multinational company of abusing its web dominance to the detriment of its competitors, as well as announcing it would begin officially investigating whether Google’s Android smartphone software forces phone makers to favor the company’s own services and applications.

In a press release issued by the EU, Google was accused of diverting web traffic in the European Economic Area from its rivals to favor its own products and services, particularly when it came to shopping websites. The statement warns that this kind of business practice hinders its competitors‘ “ability to compete, to the detriment of consumers, as well as stifling innovation.”

Anti-trust laws are meant as an economic safeguard to promote fair competition which benefits all consumers, while also preventing any one business from getting too big and becoming a monopoly. If the EU finds Google in violation of the anti-trust laws, the internet search giant will be forced to completely change the way it does business overseas and could also face a fine up to $6 billion.

According to the New York Times, the European Commision will also be launching an alternate investigation into Google’s “monopolistic” mobile business practices. The EU is trying to see if phone makers who want to use Google’s Android operating software–including Google owned applications like Youtube–are in fact contractually obligated to give those applications prominent features on their mobile devices.

Margrethe Vestager, the European Union competition commissioner, was quoted in the New York Times saying:

Smartphones, tablets and similar devices play an increasing role in many people’s daily lives, and I want to make sure the markets in this area can flourish without anticompetitive constraints imposed by any company.

Google responded to the investigation in a blog post Wednesday writing:

While Google may be the most-used search engine, people can now find and access information in numerous different ways — and allegations of harm, for consumers and competitors, have proved to be wide off the mark.

In 2013, the United States’ Federal Trade Commission investigated Google for similar complaints but closed its investigation, deciding not to take any action against the company even though the investigation found similar issues of search bias.

This time around the EU will have to prove that Google deliberately buries better search results, expanding beyond just e-commerce, in favor of its own company sourced content, although defining what qualifies as “better” could be tough. Subjectively speaking, Google’s actions may not actually be anti-competitive, but rather a better optimization for what consumers actually want.

Google now has 10 weeks to officially respond to the EU’s complaint, where they could settle the matter. If not, a lengthy court battle is an almost guarantee.

 

Alexis Evans
Alexis Evans is an Assistant Editor at Law Street and a Buckeye State native. She has a Bachelor’s Degree in Journalism and a minor in Business from Ohio University. Contact Alexis at aevans@LawStreetMedia.com.

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Alibi: New App Aims to Record Everything, Including the Police https://legacy.lawstreetmedia.com/news/alibi-new-app-aims-record-everything/ https://legacy.lawstreetmedia.com/news/alibi-new-app-aims-record-everything/#respond Mon, 09 Feb 2015 20:34:11 +0000 http://lawstreetmedia.wpengine.com/?p=33951

A new app called Alibi hopes to record everything to prevent police brutality.

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Image courtesy of [Alan Wolf via Flickr]

Almost six months after Michael Brown was killed in Ferguson, Missouri, we’re still having a conversation about the potential of police officers wearing body cameras to ensure accountability and answer the questions that naturally spring up after a police shooting. But will body cameras be enough? A new app called “Alibi” doesn’t think so–and it wants to be the “body camera” of the private citizen, as well as so much more.

Right now, Alibi is only available on Android devices; it’s a $0.99 download. Alibi essentially serves as a mobile witness–depending on how you set it, it can record video, audio, still images, and GPS locations. It doesn’t store this data forever; unless you tell it otherwise, it dumps everything after an hour, or else the storage on a phone would be filled up way too quickly. One of the biggest challenges in developing the app came from making sure that it wouldn’t immediately drain a phone battery. But because the video being recorded is so low-caliber, they’ve managed to make it so even running video all day, it only takes up 1.2 times the battery consumed during normal usage.

So why would a normal person want a device that, to be completely honest, seems a bit paranoid? There are plenty of reasons. The reasoning that inspired the app itself is pretty simple–many people in the U.S. are worried about the increase in police brutality and profiling. Alibi founder Ryan Saleh explained his inspiration for the app in an interview, saying:

The way that Alibi came to be was that I was pulled over for a traffic ticket in New York City. Two cops came up to my windshield and knocked on the windshield, and one of them’s just talking, totally normal, and the other one takes the liberty of asking me to roll down the window and sticks his head in the car and pokes a flashlight around. I’m a straight-laced person, I have nothing to hide, and it didn’t bother me that much at the time, but I was thinking about it, and was like, ‘You know, that probably wasn’t legal.’

I never would have thought to pull out a camera and record the guy, and that probably would have caused more pain than it was worth in the situation, but the number of times in my life that I wish I was recording something — you don’t think to do it at the time, but you go back and you wish you were recording something — is outrageous. I said to myself, ‘You know, we all walk around with a device in our pocket that has a GPS in it, a microphone and a camera.’

Obviously, interactions with police aren’t the only thing that Alibi would be used to record. It could actually be used in reverse–as a tool for the police. Obviously, a 99-cent app is cheaper than a body camera; Alibi could be required by police departments in lieu of body cameras.

Other things that Alibi could be used for are plentiful. It could be used to prove a literal alibi with the GPS and pictures function. It could be used to record something you saw as a passerby. But it could also be used in really creepy, negative ways as well. Imagine if everything you did or said could be recorded by someone who had a smartphone. It could easily be used for nefarious purposes. There are also legal issues here–there are certain laws that restrict photographing people in private places, or places where they have a reasonable expectation of privacy. Having a constantly recording device could break those laws.

Alibi definitely has its practical uses, and it’s an intriguing solution to the issue of American concerns about our police force. That being said, it’s also a little creepy, and may not be something that will worm its way into daily life too quickly. Privacy is still an important right, and while Alibi may protect other rights, privacy can’t be forgotten.

Anneliese Mahoney
Anneliese Mahoney is Managing Editor at Law Street and a Connecticut transplant to Washington D.C. She has a Bachelor’s degree in International Affairs from the George Washington University, and a passion for law, politics, and social issues. Contact Anneliese at amahoney@LawStreetMedia.com.

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Google Really Messed Up With Bomb Gaza Game https://legacy.lawstreetmedia.com/blogs/google-really-messed-bomb-gaza-game/ https://legacy.lawstreetmedia.com/blogs/google-really-messed-bomb-gaza-game/#comments Fri, 08 Aug 2014 10:32:37 +0000 http://lawstreetmedia.wpengine.com/?p=22679

As a society, unfortunately, we have come to a point where we normalize violence. We no longer find it unusual when we hear about mass shootings at schools, we create extremely violent video games that allow us to kill our opponents in a variety of ways, and we videotape fights and post them online. But now, now […]

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As a society, unfortunately, we have come to a point where we normalize violence. We no longer find it unusual when we hear about mass shootings at schools, we create extremely violent video games that allow us to kill our opponents in a variety of ways, and we videotape fights and post them online. But now, now we’ve taken it one step too far. A developer who uses the moniker PlayFTW uploaded a Bomb Gaza game where users can drop bombs on draped figures who are supposed to represent the Palestinian organization Hamas, while trying to avoid killing civilians. The game was downloaded around 1,000 times before it was pulled by Google’s app store according to Fox.

Both Palestinians and Israelis have been prominent in sharing their views on the matter. Since the conflict started over a month ago there have been numerous online mementos; from the simple hashtag of #freepalestine, to the statuses saying “I stand with Gaza.” Our generation makes it a point to use technology to voice their opinions on matters, and I often find it commendable. But when people use said technology to glorify the ongoing violence occurring in Gaza, it is utterly shocking and despicable. It also raises red flags on what Google’s standards and policies are for their Play Store applications.

A Google spokesman said that the company doesn’t “comment on individual apps, but will remove apps that breach our guidelines,” which prohibit some speech, bullying, and violence. The app’s maturity setting was set to ‘low,’ which means that the game was deemed suitable for kids, according to the Guardian.

Google: I don’t know how you could allow a game like this to be put up.

PlayFTW: I don’t understand why you would create a game like this in the first place.

Android users: I don’t understand why you would download and play an insensitive game titled “Bomb Gaza.”

I’m just full of confusion at the moment.

What is going on in Gaza is horrendous. So far, more than 1,800 Palestinians have died, and many of those are children. Children who don’t have any say in the matter. Children who hardly have any idea what the conflict is about. Children who simply radiate innocence. I just don’t understand. I don’t understand how someone could take something so serious and turn it into a game.

Now I concede, I have played the earlier Call of Duty games that were set during World War II, but “Bomb Gaza” is so much different.  You cannot play as the German army in the Call of Duty games; you cannot imprison Jews and gas people as the Nazis did; and you cannot strip people of their dignity. You simply cannot recreate the emotions felt during WW2, because they are still too raw. With “Bomb Gaza” you’re supposed to aim for the ‘terrorists’ but can easily hit a civilian, and although it’s only a game, it still hits a deep, deep nerve.

I have no ‘true’ connection with this conflict. I am not Palestinian, and I am not Israeli; but I am a human. And it saddens me every time I hear about a village being taken out. It saddens me when I see a picture of a father holding the remains of his son. It saddens me when innocent people are caught in the crossfire of a conflict they never asked for. And it saddens me when an app is developed to perpetuate the conflict, to add fuel to the fire, to glorify and normalize the bombings of Gaza, and to do it now at the height of the conflict.

Hate perpetuates hate, violence perpetuates violence. But you know what? Peace perpetuates peace, and love perpetuates love and instead of using our technology to provoke the situation, why don’t we use it to try and solve this issue peacefully?

Mic Drop

Trevor Smith

Featured image courtesy of [Plantronicsgermany via Flickr]

Trevor Smith
Trevor Smith is a homegrown DMVer studying Journalism and Graphic Design at American University. Upon graduating he has hopes to work for the US State Department so that he can travel, learn, and make money at the same time. Contact Trevor at staff@LawStreetMedia.com.

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